Increased spawns in labs and undergrounds.Dead City should be more of a clusterfuck now.Way more mutants in Yantar, way less people.Wild Territory minimum squads spawned in a smart increased by 1.Increased spawns on outskirts of Bar so the Duty guys have more work.Increased spawns in all southern maps below Bar.Lowered the spawns in Army Warehouses (mainly Freedom and Duty) (this won't fix your current playthrough if the freedom base has 100+ people in it already, you'll have to genocide them somehow).Increased (most doubled, some tripled) the max amount of mutants allowed in a squad, increased the minimum amounts by a bit (the amount of mutants always felt too low to me since I wanted it to be more like AMK and OP2.1, now if you have good rng you'll run into stuff like 30 bloodsuckers, 10 pseudogiants etc.).The average amount of stalkers in the zone on a normal new game is around 350, with this mod it can go all the way up to 1200. Labs and undergrounds might also not spawn new things at all until old residents are killed. New game not required, but on an older save you will have to wait a bit until the new spawns start working. Various screenshots and dev info is included in the download, in case you want to learn about how the spawn system works, customize it or make a completely new mod yourself. You can pick 3/6/9/12/18 hour respawn timers. Every lab is an absolute nightmare that will test your skill, luck and computer specs. Made for Anomaly 1.5 b3 update 4 hotfix 8 (possibly works with any version until an update tinkers with spawn files)
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January 2023
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